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Defenders Of Hyrule

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Something I whipped up inspired by the Four Swords game. It has been awhile since I have done anything in Maya. I really want to get 3 other people to play it with.

Since the Wii has online play, they should make a multiplayer Zelda game like Baulder's Gate did (not like an MMO, just 4 people max on a LAN or Internet connectivity). Enemy's will get harder, grow in numbers and even some of the puzzles will change to require multiple people to solve. I have always imagined a sort of Helms Deep like siege, where you must defend a fortress from the forces of evil, or even command a fortress raid. More weapons, like a staff or a battle ax would make it very fun. I like how the game Assassins Creed makes good use of the camera. Perhaps such a Zelda game could do the same. The whole rotating camera in the previous Zelda games feels a bit limited. One good example of good camera use is when Link and Ganondorf struggle with their swords and the camera zooms in. For god sakes Orchestrate the music instead of midi'ing it and give the characters some voices (link's fine silent). This next piece may be asking for a bit much but when certain actions are taking place, mabey the lighting should change depending on the event on each characters screen. I'm just throwing out Ideas here, I hope some of these ideas can be used. If you can, throw out ideas
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indagold's avatar
I think that idea for the video game design sounds great.